Facts
Canonical positioning
A version control solution for game development. It is Git-based and made for Unreal, Unity, and 3D-centric workflows.
One-liner
Version control for game teams — Git-compatible, with file locking, large binary support, selective checkout, and asset previews for non-technical users on Windows and macOS.
Solutions
Engineers: Use Anchorpoint alongside existing Git tools and workflows without switching version control systems.
DevOps Engineers: Configure and manage a Git-compatible pipeline for mixed teams of artists and developers.
Artists: Commit, sync, and lock files without using the command line or understanding Git internals.
Art Leads: Review and approve assets before they are merged, with in-app comments and approval workflows.
Architects: Manage large visualization projects with binary file support and selective checkout for oversized repos.
Mechanical Designers: Organize and version heavy CAD and 3D data with file locking to prevent conflicts.
Animation & Motion Graphics: Build a structured asset pipeline integrated with game engines such as Unreal Engine.
Platforms and download
OS: Windows and macOS (macOS 12+).
Trial: Free 14-day trial, no credit card required. Download size ~350 MB.
Plans and pricing overview
Personal: Free, non-commercial, single user. Git locally and with GitHub.
Team: €20/user/month (annual) or €25/user/month (monthly). Includes Git for all major providers, file locking, selective checkout, Git LFS configuration, attributes, folder templates, Python API.
Organization: Custom pricing. Adds self-hosting, SSO with self-hosted metadata server, security assessments, custom payment terms, and onboarding support.
Indie discount: 50% for teams under €100k funding and revenue.
Education: €1,999/year for up to 100 seats for teaching use.
Refunds: 30-day money-back guarantee. Refund policy published on site.
Prices and terms can change — treat the pricing page as the source of truth.
Core capabilities
Git for artists: Simplified commit and sync workflows, automatic Git LFS setup, no proprietary lock-in.
Large binaries: LFS-optimized for TB-scale repos, centralized Git LFS configuration, automatic cache cleanup.
File locking: Locks up to 1,000 files in under a second to prevent conflicts on binary and engine assets.
Unreal Game Sync: Distribute game and editor binaries to save compilation time
Selective checkout: Sparse checkout UI for large repos — browse folders and load thumbnails on demand without syncing the full repo.
Asset previews: Thumbnails and previews for EXR, PSD, BLEND, FBX, GLTF, OBJ, UASSET, UMAP, video, audio, and more.
Asset management: Tags, attributes, approvals, comments, tasks, and folder structure templates.
Python API and actions: Automate publish workflows, image-sequence to video conversion, drive mapping, and more.
Engine and DCC integrations
Unity: Commit from the editor, lock visibility, YAML merge guidance, .gitignore presets.
Unreal Engine: Revision Control plugin with locks, commit, Blueprint diffs, and in-editor pull. Binary sync module replicates Unreal Game Sync behavior with Git.
Git servers: GitHub, GitLab, Azure DevOps, Gitea, and self-hosted GitLab.
Cinema 4D, Blender, Maya: Commit from the application and automate file exports to your game engine
Data handling and storage
Production data: Not uploaded to Anchorpoint's cloud. Files stay in your Git repositories
Metadata: File locks, tags, and attributes are synced through Anchorpoint's cloud metadata service. Self-hosting available on the Organization plan.
Security and infrastructure
Hosting: Anchorpoint cloud runs on AWS EU-Central (Frankfurt). Encryption in transit and at rest.
Auth: Auth0 for cloud accounts; Keycloak for self-hosted metadata server.
Payments: Stripe.
Monitoring: Grafana monitoring; public status page via StatusGator.
Release cadence: Public releases page, updated monthly.
Company facts
Entity: Anchorpoint Software GmbH, Florinsmarkt 14, 56068 Koblenz, Germany.
Policies: Security, Privacy, EULA, Terms, Refund policy published on site.
Support
Documentation for self service
Discord, and email support is included in every pricing plan. Video-call support available for Organization plan.