Version Control for Binary Files
Stop worrying about "breaking the build" or overwriting your teammates' work! We will explore how version control for binary files can be as simple as creating a "checkpoint" for your project.

Anchorpoint lets you work with GitHub, self-hosted servers, or any other Git provider. Get up and running in minutes.




Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!
Technically, yes. Anchorpoint uses Git under the hood and extends it with its own file locking and asset management features like tagging, comments, etc.
Anchorpoint manages binary files using Git LFS without the need for manual configuration. It automatically validates the .gitattributes file on every commit to ensure all binary assets are correctly tracked by Git LFS.
Git LFS (large file storage) is an addon for Git to manage binary files. It makes Git behave like a centralized version control system.
Anchorpoint uses Git LFS and configures it automatically by editing the .gitattributes file. When you commit a binary, it is automatically committed as Git LFS.
Anchorpoint uses a centralized file locking system that allows you to "checkout" an asset. This prevents others from making simultaneous changes, effectively eliminating merge conflicts on binary files.
No. Anchorpoint uses its own optimized metadata system to manage locks. This allows for instant locking without fetching data and scales to projects with over 100,000 locked files. Note: Because this system is specialized for performance, other Git clients or command-line users will not see these lock statuses.
Yes. Unlike traditional Git clients that only show file names, Anchorpoint provides visual previews for Unreal Engine assets. It generates and displays thumbnails for Unreal-specific formats such as .uasset and .umap.
Anchorpoint is a complete version control solution that is fully compatible with Git. While it performs standard Git operations like pushing and pulling, it is purpose-built for game development. It includes a high-performance metadata system for file locking, centralized configurations for teams, and asset management features like tagging and visual previews that go far beyond the capabilities of a standard Git client.


