A beginner's guide to collaborating on a Unity project using Git version control and GitHub as a remote repository.
A comparison to help you choose the right version control system when working on an Unreal or Unity project.
Git is a version control system that allows you to collaborate on an Unreal Engine project. In this guide you will learn what Git and GitHub are, how Git compares to Perforce and how to use it in your team projects.
Git has a reputation for not scaling well for large binary projects. But with new features like sparse checkout and Git LFS, it performs at a decent speed even on large projects.
Unity has retired Unity Collaborate. Learn how to use Git-based version control to collaborate on a project with your team or simply improve your development workflow.
Learn the basic commands of the Git LFS and how to use it to manage large Unity and Unreal projects with lots of binary files.
Introducing our new integration to GitLab, which creates repositories and add members directly from Anchorpoint. The integration supports GitLab's cloud and self-hosted versions.
Add a .gitignore file to your Unity project to avoid uploading unnecessary files. Learn how to customize it for your own needs.
Set up your Git repository properly with a proper .gitignore configuration. Download our template and learn how to customize it for your needs.
How to install a self-hosted GitHub alternative called Gitea on a Vultr cloud server. This allows you to host your project files at a low cost and with great flexibility.
Learn how to manage assets and how to reorganize files and folders in Unreal Engine. Handle file paths, fix redirectors, and reorganize projects efficiently. Use version control to revert back to the working state when something breaks.
How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.
How to enable ACES color profiles for your OpenEXR files and how to use custom OCIO configuration files.
Open the file browser directly from Notion to link your files and folders with a hyperlink. Works for Windows and macOS.
Overcome the Windows path length limit, fix issues with linked files and avoid long browsing times by mapping a commonly used folder to a drive letter.
In this article, we'll take a look at asset management for remote workflows. We will look at Google Drive, Notion, and Frame.io, as well as Anchorpoint, which is a media asset manager.
Add or remove audio (e.g. music) in a video without re-encoding, fully offline.
How ASTOUND's digital team uses GitLab and Anchorpoint to streamline the creation process for designers working on AR/VR projects.
How crea8.STUDIO builds its tools on top of Unreal Engine to help studios, brands and creatives get started with virtual production.
Learn how GETPIONEERS uses Anchorpoint for Git-based version control to explain complex products and services in a visual and engaging way.
How the team behind the Midheimur project creates beautiful landscapes for a game about Slavic history.
How Nightmare Studios uses Unreal Engine 5 and clever marketing tricks to build and release their first indie game.
Learn how Zazu, a global creative union, streamlines their motion design projects for clients like LinkedIn and FIFA using Anchorpoint for asset management.
How the Bellyfant team creates animated videos for kids by using Unreal Engine and Anchorpoint.
How to build a UI for a Stable Diffusion texture generator using Python and Replicate on Windows and macOS
Everything about the launch of the production version and the end of the beta phase.
How we composed our application and insights, that can help you when applying for Epic Mega Grant to fund your next project.