Version control

Articles and videos about working with Unity, Godot, and Unreal Engine using version control, mostly Git.

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How to login to Azure DevOps (Quick Tip)

November 15, 2024
2
min read

Due to the complexity of Azure services, it's often not obvious how to log in to Microsoft's Azure DevOps portal. This quick tip will show you how.

How to setup Multi User Editing in Unreal Engine 5.5 over the Internet

October 29, 2024
6
min read

Learn more about Unreal Multi-User Editing, how to use it with version control and how to set it up over the LAN and Internet.

Git with Blender

October 16, 2024
8
min read

In this article we will explore how to use Git version control in Blender, relying on Git LFS. We will take a look at the pros and cons and which tools to use. After reading this article, you should be able to decide if this workflow is right for you.

Using version control for Cocos Creator with GitHub

August 22, 2024
8
min read

Learn how to back up your files and collaborate with your team using Git as a version control solution for your Cocos Creator project.

How to use version control for GameMaker with GitHub

August 14, 2024
7
min read

Learn how to back up your files and to collaborate in a team using Git as a version control solution on your GameMaker project.

Git with Unity

July 12, 2024
8
min read

In this guide you will learn what Git and GitHub are, how they compare to other tools, and how to use them in your Unity projects.

Setting up a CI/CD build pipeline for Unity using GitHub Actions

July 1, 2024
9
min read

In this tutorial, you will learn how to create a basic CI/CD pipeline for Unity using GitHub and GitHub Actions. This is useful if you want to automate many steps in your development process.

The Git based game studio

July 4, 2024
8
min read

A collection of tools around Git to build your development pipeline without any lock in effects.

QuickStart to Git version control for Godot 4.2

May 27, 2024
5
min read

Learn how to use GitHub on a Godot 4.2 project in a 5 minutes. We will use the free version of Anchorpoint to push and pull our files to GitHub.

How to set up a local Git server on Windows in 10 minutes using Gitea

May 2, 2024
7
min read

A quick guide on how to set up a Git server on Windows for a game development project with a few clicks. We will use Gitea, which is a self hosted GitHub alternative.

Scaling Git to 1TB of files with GitLab and Anchorpoint using Git LFS

March 11, 2024
11
min read

Git has a reputation for not scaling well for large binary projects. But with new features like sparse checkout and Git LFS, it performs at a decent speed even on large projects.

How to collaborate on a Unity project

March 4, 2024
7
min read

Unity has retired Unity Collaborate. Learn how to use Git-based version control to collaborate on a project with your team or simply improve your development workflow.

Push and Pull files with Git LFS

March 1, 2024
6
min read

Learn the basic commands of the Git LFS and how to use it to manage large Unity and Unreal projects with lots of binary files.

Introducing a new GitLab integration

February 27, 2024
5
min read

Introducing our new integration to GitLab, which creates repositories and add members directly from Anchorpoint. The integration supports GitLab's cloud and self-hosted versions.

How to set up a .gitignore file for Unity

December 20, 2023
4
min read

Add a .gitignore file to your Unity project to avoid uploading unnecessary files. Learn how to customize it for your own needs.

How to set up a .gitignore file for Unreal Engine

December 15, 2023
4
min read

Set up your Git repository properly with a proper .gitignore configuration. Download our template and learn how to customize it for your needs.

How to install Gitea and configure LFS for game development

June 3, 2024
20
min read

How to install a self-hosted GitHub alternative called Gitea on a Vultr cloud server. This allows you to host your project files at a low cost and with great flexibility.

Collaborate on Unreal Engine projects with Wevr Virtual Studio and Anchorpoint

September 12, 2023
8
min read

Learn how to set up Unreal Engine projects with Wevr Virtual Studio (WVS), streamline collaboration, and automate your workflow using cloud builds.

Version Control for Game Jams

July 28, 2023
4
min read

Don’t waste time on setting up and teaching version control to your teams. How Anchorpoint supports developers and artists so that they can focus on building a game.

Unreal Engine and GitHub for remote collaboration

July 21, 2023
6
min read

Learn how to set up a GitHub repository to share your Unreal Engine project with your team members and understand the basics of Git.

Using World Partition in UE5 when working in a team

June 2, 2023
7
min read

How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.

Choosing the best source control software for Unreal Engine in 2024

August 14, 2024
9
min read

In this article, we compare the strengths and weaknesses of Git, Anchorpoint, Plastic SCM, and Perforce to help you choose the best source control software for your next Unreal project.

Choosing the best version control software for Unity in 2024

August 14, 2024
9
min read

This article compares Git, Anchorpoint, Plastic SCM, and Perforce. It will help you to find the best version control software for your next Unity project.

How to use GitHub on a Unity project

May 22, 2024
8
min read

A beginner's guide to collaborating on a Unity project using Git version control and GitHub as a remote repository in 2024.

A Perforce alternative for your next Unreal or Unity project

February 8, 2023
4
min read

Learn how Git can be a good alternative to Perforce for game development using Anchorpoint, which compensates for all of Git's natural shortcomings.

Git vs Perforce for Unreal and Unity projects

March 1, 2024
5
min read

A comparison to help you choose the right version control system when working on an Unreal or Unity project.

How to collaborate in Unreal Engine 5

January 12, 2023
9
min read

An explanation of source control for artists, focusing on Git and Unreal Engine 5.

Version control using Git and Azure DevOps for Unreal Engine 5

June 14, 2024
8
min read

In this article we will set up a Git server on Azure DevOps, that will be the source of truth for your next Unreal project

Choosing a Git provider for Unreal projects in 2022

June 3, 2022
9
min read

What you should take into account when choosing a Git hosting provider for your next Unreal project.

Git with Unreal Engine 5

August 14, 2024
9
min read

Git is a version control system that allows you to collaborate on an Unreal Engine project. In this guide you will learn what Git and GitHub are, how Git compares to Perforce and how to use it in your team projects.

Setting Up a self-hosted Git-Server

August 27, 2021
30
min read

In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.

Version control for the creative industry

January 15, 2021
4
min read

The benefits of using version control as a cornerstone of your creation process