How to setup Multi User Editing in Unreal Engine 5.5 over the Internet
Learn more about Unreal Multi-User Editing, how to use it with version control and how to set it up over the LAN and Internet.
Continuous integration and continuous deployment (CI/CD) is a DevOps practice that helps teams develop and release quality software quickly and efficiently. In the Unity environment, CI/CD can help you automate many tasks, from automatically testing multiple builds to building for multiple platforms with a single action.
This is the practice of using version control applications such as Anchorpoint, GitHub/GitHub Desktop or Perforce linked to a repository to commit and merge code from multiple team members, auto test, and create builds.
Instead of using local backups and versioning, and especially when working on a Unity project in a team, with CI you can store the code in a Git repository like Github/ Azure DevOps, use your favorite version control application to commit, merge code, and on certain trigger actions, test the code and even create a build on every major change in the project.
Continuous deployment is related to CI and is the stage where code is tested and deployed to QA, a staging area, or even directly to app stores.
Imagine you are working on a mobile game for Android and iOS. When you push code changes to your repository, if your CI actions are triggered on push, it will test the code, create builds, and even (if your script is configured) notify your team members on Slack, Discord, GitHub that builds are ready to be tested/ previewed.
A simple pipeline can help catch bugs early in the production process, and automatically create and deploy builds for the team leads to preview and QA to test on every commit, or daily, weekly. This speeds up the production process and reduces the overhead for team members, allowing them to focus on their specialty (coding, art, design).
In my time in the game industry, CI/CD was and is used by most medium to large companies to merge branches and quickly deliver clean builds to the dev team and QA. It's also useful on a small team where you can test and deploy builds to multiple platforms in a single push using GitHub Actions.
At the end or beginning of each day/week, QA has a new release to test, producers and designers have access to updated builds to review, even if the DevOps/ programmer has already finished the day or is otherwise unavailable, because the pipeline has been run automatically.
If you follow the instructions in this article, you will end up with a basic CI/CD pipeline where every time a change is committed to your repository, the GitHub action triggers the automatic testing of your project and the creation of builds for multiple platforms.
In this example, we will use a GitHub account and an Anchorpoint account to set up our project. This can take up to an hour, depending on your experience with these tools.
In this example we use Anchorpoint, but you can use any Git client of your choice. If you are new to both applications, take a look at this article on How to setup GitHub for Unity.
1) Download Anchorpoint and run the app.
2) In the Anchorpoint Workspace Settings, connect your GitHub account.
For our tests to work, we need the Unity license file, which can be obtained after activating your license (Free, Pro, etc.) using Unity Hub.
The location of the license depends on your operating system:
Windows: C:\ProgramData\Unity\Unity_lic.ulf
Mac: /Library/Application Support/Unity/Unity_lic.ulf
Linux: ~/.local/share/unity3d/Unity/Unity_lic.ulf
Locate and open the license using a text editor.
Create the following secrets:
Before we set up our first action on GitHub, we need to make sure that our Unity project has at least one scene in the build settings, and if we want to build for WebGL, we need to make some tweaks. Keep in mind to commit your changes in Anchorpoint, so that they are on GitHub.
Finally, save the project and exit and commit changes with Anchorpoint to the GitHub repository.
Before we create the first action to test the project, we need to change the workflow permissions to read and write.
For our first action, we will create a test runner to automatically test our build. To do this:
In the file contents we will add this YAML code.
This will automatically test edit and play mode in unity and generate a report at the end. Based on if the test passes, we can then expand this code, to generate builds for the platforms that we want.
When it finishes, you will get the results. The warnings are not always important as it depends on the current runners or what actions you have added to the script. If it fails here you will find the errors and you can even expand further by clicking on show all jobs and clicking on a specific test if they are more like in our case.
To further expand the actions for our pipeline, we will create builds for multiple platforms if our test above passes. To do this, return to the <> code view on github, navigate to our file > .github/workflows/main.yml, press edit, and replace the old code with the code below.
As you can see, having a pipeline for Unity, even a simple one like the one we created in this article, can be quite helpful. From here, we can expand it by deploying builds to GitHub's release page, notifying team members via Discord and Slack, maybe even deploying builds directly to app stores like Google Play and Steam, in a similar fashion with the addition of more secret keys and lines of code.
To further improve the pipeline, check out the GitHub Action docs, GameCI, and the Github Actions marketplace.
GitHub Actions is a feature of GitHub that allows you to automate, customize, and execute software development workflows directly in your GitHub repository. With GitHub Actions, you can create workflows that build, test, and deploy your code, triggered by events like pushes, pull requests, or on a schedule. These workflows are defined using YAML files and can integrate with various third-party services, making it a versatile tool for continuous integration and continuous deployment (CI/CD) practices.
Yes, you can use other solutions besides GitHub for version control and CI/CD. Some popular alternatives include GitLab, Bitbucket, and Azure DevOps. Each of these platforms offers similar capabilities for managing repositories, automating workflows, and integrating with various tools and services. The principles of CI/CD remain the same across these platforms, allowing you to choose the one that best fits your team's needs and preferences.
DevOps is a set of practices that combines software development (Dev) and IT operations (Ops) to shorten the development lifecycle and deliver high-quality software continuously. In game development is applied in the same way. It emphasizes collaboration, automation, and monitoring at all stages of software development. CI/CD, which stands for Continuous Integration and Continuous Deployment, is a core component of DevOps. CI involves automatically testing and integrating code changes from multiple contributors into a shared repository, while CD automates the deployment of these changes to production environments. Together, CI/CD helps teams deliver updates faster and more reliably, embodying the principles of DevOps.