A beginner's guide to collaborating on a Unity project using Git version control and GitHub as a remote repository in 2024.
A comparison to help you choose the right version control system when working on an Unreal or Unity project.
Git is a version control system that allows you to collaborate on an Unreal Engine project. In this guide you will learn what Git and GitHub are, how Git compares to Perforce and how to use it in your team projects.
A comparison to help you choose an alternative to Alienbrain management software and version control for game art.
A comparison to help you choose the right 3D asset management software for game art.
This article looks at some of the features of Anchorpoint that can help you eliminate the day-to-day hassles of your art asset workflows.
A collection of tools around Git to build your development pipeline without any lock in effects.
Learn how to manage assets and how to reorganize files and folders in Unreal Engine. Handle file paths, fix redirectors, and reorganize projects efficiently. Use version control to revert back to the working state when something breaks.
How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.
How to enable ACES color profiles for your OpenEXR files and how to use custom OCIO configuration files.
Open the file browser directly from Notion to link your files and folders with a hyperlink. Works for Windows and macOS.
Overcome the Windows path length limit, fix issues with linked files and avoid long browsing times by mapping a commonly used folder to a drive letter.
In this article, we'll take a look at asset management for remote workflows. We will look at Google Drive, Notion, and Frame.io, as well as Anchorpoint, which is a media asset manager.
Add or remove audio (e.g. music) in a video without re-encoding, fully offline.
How to convert an EXR or PNG image sequence to mp4 videos for free using Anchorpoint, fully offline.
What you should take into account when choosing a Git hosting provider for your next Unreal project.
Create reusable templates for your project and folder structures. Setup naming conventions, so you never have to rename a file or folder again.
In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.