A comparison of 3D asset management software for game art
A comparison to help you choose the right 3D asset management software for game art.
I'm assuming you already use a folder structure that works for your workflow. In my 3D projects, I always have two standard templates for still images or animation projects. These structures help me not to worry about organization, so I can focus on creative work.
However, one problem remains. If I use a template for a new project or shot, I have to manually adjust folder and file names. Everyone hates this process, and in a team it's another cause for errors. If I want to create a new shot, I have to adjust the folder name and also the corresponding 3D and compositing file, e.g. s01_shot0080_anim_v001.blend
To get around this problem, I want to create templates with tokens. If the template is copied into a project, all tokens with terms like customer, project, asset name or shot number will be replaced automatically by the correct name. With Anchorpoint, I can automate this process without any Python skills.
A token is a placeholder that can be positioned inside a folder or file name. After the template folder structure is copied to the project directory, a batch rename process is executed that converts all tokens.
For this example, we use the following folder structure
During the project, I have to create many 3D assets and shots. Blender files, for example, have the asset name and the shot number in the filename. This is super useful to quickly identify the file and where it belongs to. Tokens can be particularly helpful as I only have to enter the asset name once and wherever [Project] is written, [Project] is replaced with the correct project name.
Anchorpoint is an asset management tool for VFX and animation projects that can create and use templates for folder structures. Anchorpoint uses the token system and can resolve a set of standard tokens automatically.
The following standard tokens are available:
[YYYYMMDD] - Shows the date e.g. 20220407
[YYYY-MM-DD] - Shows the date e.g. 2022-04-07
[YYYY] - Shows the year
[MM] - Displays the month
[DD] - Displays the day
All other tokens will show an input field. The token will then be replaced by the artist’s input. Let's have a look at this in the following three steps:
1. Navigate to your template folder (your empty folder structure) and select "Save as template" in the context menu
2. Open the tab where the template will be placed and put square brackets “[ ]” around words like “Client”, “Project” etc.
As soon as a word is in a square bracket, it is recognized as a token. The artist gets an input field to specify e.g. the name of the client.
3. Now you can create a new folder from a template anywhere in Anchorpoint. The popup shows you all tokens you have set in the template. If you have specified [Client] in several places, [Client] will be replaced by the name of the client in each folder or file.