A guide to folder structures for Unity 6 projects
In this article, we will look at ways in which you can organize the folder structure of your Unity projects. Written for Unity 6.
Anchorpoint heavily increases efficiency for studios like ours. All the relevant information and files are in one place, so you don’t need to manage multiple tools.
Review and annotate EXR, PSD, FBX, OBJ, GLFT, and video files without converting them to proxies.
Provide precise animation feedback by displaying annotations across multiple frames.
Your bird's-eye overview of your project. Keep all approvals, to-dos, and assignments on a single page.
Attributes are interface elements in Anchorpoint that can be added to any file, folder, or tasks. Using Attributes, you can create shot lists, asset databases, or build task lists.
Your files remain on your hard drive, NAS, Dropbox, or any other storage system that you are already using. Anchorpoint works like a file browser, reading your files and adding metadata to them.
The best way to use Anchorpoint for dailies is to create a "status" Attribute and add the property "daily" to it. A director can then use collections to gather all files marked as "daily" on a single page.
On Frame.io, you upload a video to the web file that gets converted online for video review. This is great for customer reviews. For team reviews inside your team, you need another subscription per user in addition to your project management software.
In Anchorpoint, your files remain on your hard drive, and you perform your reviews on the original and color-corrected video. This is not optimal for external client review, but it is the easiest way to collaborate within your internal team.
Currently, Anchorpoint creates a 2D render from an OBJ, GLTF, and FBX file. Soon, you will be able to rotate around the 3D model and add annotations from different angles.