A comparison of 3D asset management software for game art
A comparison to help you choose the right 3D asset management software for game art.
Hertha Produziert (not to be confused with the German soccer team Hertha BSC) is a motion design studio based in Vienna, Austria. Since 2008, the team has been producing motion graphics, 3D animation, graphic design, editing, compositing and audio mixing. Their clients include well-known brands such as Red Bull, Microsoft, REWE or national organizations such as the Austrian Parliament.
The company has grown from the founder's one-man business to a solid team of 8, delivering first-class production content. In this interview, I talk to Daniel Budka, one of the founders, about how they use Anchorpoint to manage their terabyte-sized project files.
After studying media technology at a University of Applied Sciences, I started my own business as a motion graphics designer. A few years later I founded Hertha Produziert as a one-person business, and in 2018 I teamed up with a friend and we re-established the company as a legal entity. While my partner takes care of production, customer service and acquisition, I am the head of post-production and take care of all technical matters within the company.
We have a central 136TB Infortrend NAS that all the Windows workstations connect to over 10G. We had a shared storage solution from a company called Tiger, but now that we've moved to Anchorpoint, we don't really need it anymore. Our pipeline is mainly Adobe Creative Suite, Cinema 4D and the Reallusion pipeline (Cartoon Animator, iClone, Character Designer).
Earlier this year, I was looking for a replacement for our old LTO archive and came across Anchorpoint. I was immediately interested, even though it had nothing to do with archiving. Then we were kindly given trial accounts and started working with Anchorpoint.
Yes, it is very intuitive. In the beginning, you had to get people to switch from Windows Explorer and work mainly within Anchorpoint. But now they use it extensively and appreciate the time savings.
Before Anchorpoint, our workflow was to mount a project as a drive and work on it. That was necessary with our editing software at the time, Avid. But since we moved to Creative Suite, that's not really necessary anymore. Now we just open a project in Anchorpoint and open the data directly from there. In addition, Anchorpoint saves us the hassle of creating Excel spreadsheets of assets and scenes and uploading videos and images to an online service like frame.io or Kollaborate, which we used to annotate directly. Now we only have to do that for external clients.
We use the Comments and Lists features the most for internal feedback and the approval process for storyboarded scenes and assets.
Research on the Internet.
Yes, I already did :-)
Thank you so much, Daniel for taking the time. Learn more about Hertha Produziert